Tackle
Normal · MeleeCharges in an arc at everything in front of you.
Take DownLv. 5 Tackle + Vigor
PARTNER FILE / #012 · KANTO
Butterfree uses the Bug/Flying pool and starts with Bug Bite. Its 1.20 special attack factor is noticeably higher than its 0.95 physical factor.
Explore Butterfree’s move cards →

Physical and special attacks use different attack factors. Defense and special defense affect the matching incoming damage category; they are not flat percentages of damage blocked. Speed is the game’s base movement value.

A quick bite in a short arc.
The 400-coin Starting move upgrade is bought separately for each partner. It lets you choose a legal non-buff opening; the default remains available. Learning another attack during a run does not automatically change the active slot.
Butterfree has two types and does not receive the single-type ×1.20 damage bonus.
Move evolutions below upgrade an attack. They do not mean this partner changes into another Pokémon. For upgrade rules and slot choices, read the move evolution guide.
Butterfree’s 1.20 special factor is noticeably above 0.95 physical. We would develop special damage when the start unlock or early cards allow it.
The default remains Bug Bite. Buying special buffs while selecting only that physical attack misses the advantage, and Bug/Flying does not receive the single-type bonus.
No Butterfree entry in this saved top 50. That alone does not establish a low tier.
Captured 2026-10-20 · 10:21 UTCNo Butterfree entry in this saved top 50. That alone does not establish a low tier.
Captured 2026-10-20 · 10:21 UTCOur recommendation combines this partner’s move options and base stats with the records available. The capture time is shown for each board; individual records do not reveal their game build or loadout. These are recorded runs, not win rates or a current-patch build test. Browse the records →
These are priorities and alternatives, not three attacks you receive or fire together. The selected slot keeps casting; existing projectiles, placed fields and temporary buffs can remain after switching. Bonds let several moves keep casting from one selected group.
A buff cast adds a stack rather than instantly granting the maximum bonus. Refresh it, return to damage before it expires, or combine it with damage in a Bond. It affects your player, not the whole team. Do not pass up a useful damage upgrade just to complete this list.
Bouncing Bug projectiles use the stronger factor. After the start unlock it is a legal opening; Power supports its evolution.
MegahornLv. 5 Signal Beam + Power
Orbiting Flying attacks provide another pattern in the same damage category. Sprint is their evolution requirement.
HurricaneLv. 5 Gust + Sprint
This supports special damage. Do not prioritize it while Bug Bite is still your only active attack.
If the cards do not cooperate: Air Slash is a legal homing special alternative if Signal Beam is late. Its Reflexes requirement is not covered by taking Power.
We would give Butterfree a special damage job beside someone comfortable near the crowd. Different categories divide the jobs; they do not create an automatic team multiplier.
Blastoise gives straightforward range while Butterfree develops the special plan. The pair need not duplicate every control card.
Beedrill can develop physical close clearing while Butterfree takes special range. Buy buffs for each player’s actual route.
Kanto pairings to try, not an all-roster co-op ranking or a tested best team. Each player manages their own active slot and buffs. A partner knowing a move does not mean it keeps casting throughout the run.
Learning Signal Beam does not activate it. Check the slot before refreshing Nasty Plot.
Gust surrounds you. Use an open path instead of chasing targets into the crowd.
The 400 coins unlock a starting choice for Butterfree, not every partner and not another active slot.
These are the cards this partner can learn, including its default attack. They are choices, not a loadout you receive at once. An evolution requires the base move at its maximum level and the listed stat card; attack names alone do not imply extra effects such as healing.
Charges in an arc at everything in front of you.
Take DownLv. 5 Tackle + Vigor
You dash at the enemy like lightning and hit everything on the way.
Extreme SpeedLv. 5 Quick Attack + Sprint
A wide wing sweep that pushes foes back.
Brave BirdLv. 5 Wing Attack + Power
A full-weight tackle: slow, short and brutal.
Giga ImpactLv. 5 Body Slam + Power
A quick bite in a short arc.
X-ScissorLv. 5 Bug Bite + Power
Leaves webs on the ground that trap and greatly slow whoever steps on them.
Sticky WebLv. 5 String Shot + Reflexes
A decoy that stays behind shooting for you.
Double TeamLv. 5 Substitute + Armor
You dive and slash everything you pass through.
AcrobaticsLv. 5 Aerial Ace + Sprint
You spin in place, hitting everything around you several times.
Tri AttackLv. 5 Rapid Spin + Sprint
You dash through the enemies, hitting everyone in your path.
Leech LifeLv. 5 U-turn + Synthesis
Whirlwinds that escort you.
HurricaneLv. 5 Gust + Sprint
A sound wave that spreads in every direction.
UproarLv. 5 Hyper Voice + Reflexes
A constant vibration that pounds everything nearby.
SwarmLv. 5 Bug Buzz + Synthesis
Charges for a moment and fires a huge beam that pierces everything.
Prismatic LaserLv. 5 Hyper Beam + Power
A gust of wind that sweeps away everyone near you.
HurricaneLv. 5 Whirlwind + Sprint
Two blades of air that seek out the enemy.
Sky AttackLv. 5 Air Slash + Reflexes
A flash that bounces between enemies.
MegahornLv. 5 Signal Beam + Power
Deals no damage: builds (physical) ATTACK while active.
Deals no damage: builds SPECIAL ATTACK while active.
Deals no damage: builds SPEED while active.
Deals no damage: builds DEFENSE while active.
Butterfree belongs to the Kanto collection and has uncommon rarity. Check the Kanto pool when choosing a regional Gacha pull; a pull does not guarantee a specific species. Compare Gacha pools and pity rules →
The shiny appearance shown above uses the game’s collection animation and sparkle effect. It is an appearance, not a separate stat row on this page. See how shiny Pokémon are obtained before spending tickets.
Your owned partners and selected starting move are stored by the game. This fan guide cannot read or change your collection.
Base values and card pools follow the game data reviewed for build 1afa081e93. Official Pokédex · SpriteCollab artwork credits · Report a correction.