PokeSurvivor WIN

PARTNER FILE / #001 · KANTO

Bulbasaur

CommonGrassPoisonStarter partner

Bulbasaur combines Grass and Poison cards with Vine Whip as its default opening attack. Its special attack factor is slightly higher, so check the damage category before committing upgrades.

Explore Bulbasaur’s move cards →
Bulbasaur
Normal
Shiny Bulbasaur
Shiny

Before the run

BASE STATS · BEFORE UPGRADES
HP
90
Physical ATK
×0.97
Special ATK
×1.06
Defense
49
Special defense
65
Speed
97

Physical and special attacks use different attack factors. Defense and special defense affect the matching incoming damage category; they are not flat percentages of damage blocked. Speed is the game’s base movement value.

Your opening move

DEFAULT LOADOUT

Vine Whip

Grass · physical · Melee

Long-range whips in a wide arc.

The 400-coin Starting move upgrade is bought separately for each partner. It lets you choose a legal non-buff opening; the default remains available. Learning another attack during a run does not automatically change the active slot.

Bulbasaur has two types and does not receive the single-type ×1.20 damage bonus.

Choosing your cards

WHAT TO CHECK FIRST
  • Vine Whip uses physical attack. Keep that distinction in mind when comparing it with special Grass or Poison cards.
  • Grass and Poison give you two typed pools alongside Normal cards. Dual typing does not receive the single-type damage bonus.

Move evolutions below upgrade an attack. They do not mean this partner changes into another Pokémon. For upgrade rules and slot choices, read the move evolution guide.

How strong is Bulbasaur?

A useful starter if you commit to a damage route

We like Bulbasaur for learning spacing with Vine Whip, then choosing between physical Grass and special Poison. The default is workable without paying for another opening.

The 1.06 special factor is higher than 0.97 physical, but that small gap does not make an unlevelled special attack better than an upgraded whip. Dual typing adds choices, not a single-type bonus.

Solo · Weekly

0 / 50 records

No Bulbasaur entry in this saved top 50. That alone does not establish a low tier.

Captured 2026-10-20 · 10:21 UTC

Group · Weekly

0 / 50 records

No Bulbasaur entry in this saved top 50. That alone does not establish a low tier.

Captured 2026-10-20 · 10:21 UTC

Our recommendation combines this partner’s move options and base stats with the records available. The capture time is shown for each board; individual records do not reveal their game build or loadout. These are recorded runs, not win rates or a current-patch build test. Browse the records →

ONE MAIN ROUTE FIRST

These are priorities and alternatives, not three attacks you receive or fire together. The selected slot keeps casting; existing projectiles, placed fields and temporary buffs can remain after switching. Bonds let several moves keep casting from one selected group.

A buff cast adds a stack rather than instantly granting the maximum bonus. Refresh it, return to damage before it expires, or combine it with damage in a Bond. It affects your player, not the whole team. Do not pass up a useful damage upgrade just to complete this list.

Build first

Vine Whip

physical · Grass

Work the edge of a crowd. Range upgrades make that easier, and Power is the stat card for Power Whip.

Power WhipLv. 5 Vine Whip + Power

Special alternative

Sludge

special · Poison

We would try Sludge when a projectile suits the run better than a melee arc. It uses the stronger special factor and applies poison.

Sludge BombLv. 5 Sludge + Power

Later scaling

Nasty Plot

buff · Normal

This fits Sludge, not Vine Whip. Activate the temporary special buff, then return to damage unless they share an active Bond.

Upgrade order

  1. Raise Vine Whip before filling every attack slot.
  2. Take Power so the opening has its evolution requirement covered.
  3. If pivoting to Sludge, invest in that attack and special scaling together.

If the cards do not cooperate: Without Sludge, keep the whip. Razor Leaf is a physical alternative that fits the same damage direction, but evolves with Reflexes rather than Power.

Who we would pair with Bulbasaur

CO-OP PAIRINGS TO TRY

We would pair close clearing with range or control. Bulbasaur does not need to be assigned a tank role, and we would not rely on it holding enemy attention.

Charmander can keep a projectile active while Bulbasaur works a close edge. Leave separate escape lanes.

Squirtle can choose a slowing spread while Bulbasaur concentrates on damage. Each player must keep the intended move active.

Kanto pairings to try, not an all-roster co-op ranking or a tested best team. Each player manages their own active slot and buffs. A partner knowing a move does not mean it keeps casting throughout the run.

Small decisions that help

POSITION · SWITCH · UPGRADE
  1. Use the outside edge

    Let enemies enter the whip arc instead of walking through the crowd to reach them.

  2. Match the buff

    Swords Dance helps physical attacks; Nasty Plot helps special attacks. Choose for the attack you actually use.

  3. Finish the evolution

    Maximum move level and Power make the evolution eligible. You still need to select its card when offered.

Bulbasaur’s move pool

23 CARDS · DEFAULT START INCLUDED

These are the cards this partner can learn, including its default attack. They are choices, not a loadout you receive at once. An evolution requires the base move at its maximum level and the listed stat card; attack names alone do not imply extra effects such as healing.

Physical attacks 10

Tackle

Normal · Melee

Charges in an arc at everything in front of you.

Take DownLv. 5 Tackle + Vigor

Quick Attack

Normal · Dash

You dash at the enemy like lightning and hit everything on the way.

Extreme SpeedLv. 5 Quick Attack + Sprint

Vine WhipDEFAULT

Grass · Melee

Long-range whips in a wide arc.

Power WhipLv. 5 Vine Whip + Power

Razor Leaf

Grass · Boomerang

Two leaves that fly out and back, cutting both ways.

Leaf StormLv. 5 Razor Leaf + Reflexes

Body Slam

Normal · Melee

A full-weight tackle: slow, short and brutal.

Giga ImpactLv. 5 Body Slam + Power

Poison Sting

Poison · Projectile

A quick poisonous sting.

Poison JabLv. 5 Poison Sting + Sprint

Toxic Spikes

Poison · Mines

Poison spikes that badly poison when they burst.

Gunk ShotLv. 5 Toxic Spikes + Synthesis

Substitute

Normal · Turret

A decoy that stays behind shooting for you.

Double TeamLv. 5 Substitute + Armor

Rapid Spin

Normal · Spin

You spin in place, hitting everything around you several times.

Tri AttackLv. 5 Rapid Spin + Sprint

Seed Bomb

Grass · Bounce

A seed that bounces from enemy to enemy.

Wood HammerLv. 5 Seed Bomb + Power

Special attacks 9

Petal Blizzard

Grass · Orbit

A cyclone of leaves spins widely around you.

Petal DanceLv. 5 Petal Blizzard + Synthesis

Grass Knot

Grass · Aura

Roots that snare and pound everything near you.

Frenzy PlantLv. 5 Grass Knot + Vigor

Sludge

Poison · Projectile

Toxic sludge that poisons on impact.

Sludge BombLv. 5 Sludge + Power

Hyper Voice

Normal · Burst

A sound wave that spreads in every direction.

UproarLv. 5 Hyper Voice + Reflexes

Toxic

Poison · Trail

You leave pools of poison that badly poison whoever steps on them.

Poison GasLv. 5 Toxic + Synthesis

Hyper Beam

Normal · Charge

Charges for a moment and fires a huge beam that pierces everything.

Prismatic LaserLv. 5 Hyper Beam + Power

Energy Ball

Grass · Homing

A ball of energy that chases the enemy.

Giga DrainLv. 5 Energy Ball + Synthesis

Solar Beam

Grass · Charge

Absorbs light for a moment and releases it as a huge beam.

Solar BladeLv. 5 Solar Beam + Reflexes

Acid Spray

Poison · Bounce

An acid spray that jumps between enemies and poisons them.

Sludge WaveLv. 5 Acid Spray + Synthesis

Buff cards 4

Swords Dance

Normal · Buff

Deals no damage: builds (physical) ATTACK while active.

Nasty Plot

Normal · Buff

Deals no damage: builds SPECIAL ATTACK while active.

Agility

Normal · Buff

Deals no damage: builds SPEED while active.

Harden

Normal · Buff

Deals no damage: builds DEFENSE while active.

Collection notes

KANTO · COMMON

Bulbasaur is one of the starter partners. Bulbasaur belongs to the Kanto collection and has common rarity. Check the Kanto pool when choosing a regional Gacha pull; a pull does not guarantee a specific species. Compare Gacha pools and pity rules →

The shiny appearance shown above uses the game’s collection animation and sparkle effect. It is an appearance, not a separate stat row on this page. See how shiny Pokémon are obtained before spending tickets.

Your owned partners and selected starting move are stored by the game. This fan guide cannot read or change your collection.

Base values and card pools follow the game data reviewed for build 1afa081e93. Official Pokédex · SpriteCollab artwork credits · Report a correction.

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