PokeSurvivor WIN

PARTNER FILE / #004 · KANTO

Charmander

CommonFireStarter partner

Charmander opens with Ember and uses the Fire and shared Normal card pools. As a single-type Fire partner, its damaging Fire moves receive the game’s 20% own-type bonus.

Explore Charmander’s move cards →
Charmander
Normal
Shiny Charmander
Shiny

Before the run

BASE STATS · BEFORE UPGRADES
HP
88
Physical ATK
×0.99
Special ATK
×1.03
Defense
43
Special defense
50
Speed
105

Physical and special attacks use different attack factors. Defense and special defense affect the matching incoming damage category; they are not flat percentages of damage blocked. Speed is the game’s base movement value.

Your opening move

DEFAULT LOADOUT

Ember

Fire · special · Projectile

A fireball at the nearest enemy.

The 400-coin Starting move upgrade is bought separately for each partner. It lets you choose a legal non-buff opening; the default remains available. Learning another attack during a run does not automatically change the active slot.

As a single-type Fire partner, Charmander gets ×1.20 damage on damaging Fire moves. Normal alternatives and buffs do not inherit that bonus.

Choosing your cards

WHAT TO CHECK FIRST
  • The own-type bonus applies to Fire damage, not automatically to Normal cards. Buff cards do not deal damage and do not receive it.
  • With 88 base HP and 43 defense, leave room to move instead of treating a stronger attack as a substitute for avoiding hits.

Move evolutions below upgrade an attack. They do not mean this partner changes into another Pokémon. For upgrade rules and slot choices, read the move evolution guide.

How strong is Charmander?

C · EDITORIAL SOLO GRADE

One of the clearest openings to learn

We would suggest Charmander for a projectile start with an obvious first evolution goal. Ember uses special attack and receives the single-type Fire bonus.

Its base HP and defenses leave little room for careless contact. A clear upgrade plan does not remove the need to move early.

Solo · Weekly

0 / 50 records

No Charmander entry in this saved top 50. That alone does not establish a low tier.

Captured 2026-10-20 · 10:21 UTC

Group · Weekly

1 / 50 records
  • #43 · 35:00 · Tentacruel + Charmander
Captured 2026-10-20 · 10:21 UTC

Our recommendation combines this partner’s move options and base stats with the records available. The capture time is shown for each board; individual records do not reveal their game build or loadout. These are recorded runs, not win rates or a current-patch build test. Browse the records → · Compare our tier recommendations →

ONE MAIN ROUTE FIRST

These are priorities and alternatives, not three attacks you receive or fire together. The selected slot keeps casting; existing projectiles, placed fields and temporary buffs can remain after switching. Bonds let several moves keep casting from one selected group.

A buff cast adds a stack rather than instantly granting the maximum bonus. Refresh it, return to damage before it expires, or combine it with damage in a Bond. It affects your player, not the whole team. Do not pass up a useful damage upgrade just to complete this list.

First priority

Ember

special · Fire

Put early levels into the default. Power covers its Fire Blast evolution requirement.

Fire BlastLv. 5 Ember + Power

Nearby pressure

Fire Spin

special · Fire

Orbiting Fire attacks offer another pattern for close enemies. They still need the active slot before a Bond combines them with another move.

Sacred FireLv. 5 Fire Spin + Synthesis

Special buff

Nasty Plot

buff · Normal

This matches Ember and Fire Spin. Add it after establishing damage, with brief refreshes or an active Bond.

Upgrade order

  1. Give Ember levels before adding more attacks.
  2. Take Power and finish Ember’s levels when offered.
  3. Then decide whether nearby pressure calls for Fire Spin or special scaling.

If the cards do not cooperate: Without Fire Spin, stay with Ember. Flamethrower is a legal special alternative, but its Reflexes requirement is another evolution plan.

Who we would pair with Charmander

CO-OP PAIRINGS TO TRY

We would add a close clearer or a control player. Avoid sending two fragile partners to opposite sides just to line up attacks.

Bulbasaur’s close arc complements a projectile start. Charmander does not need to enter the melee pocket.

Squirtle can slow approaches while Charmander keeps Ember active; that is control, not shared Water healing.

Kanto pairings to try, not an all-roster co-op ranking or a tested best team. Each player manages their own active slot and buffs. A partner knowing a move does not mean it keeps casting throughout the run.

Small decisions that help

POSITION · SWITCH · UPGRADE
  1. Watch the nearest target

    With automatic aiming, Ember aims toward the nearest enemy. Reposition if that target pulls shots away from the lane you need clear; manual aiming lets you direct supported attacks yourself.

  2. Keep the bonus specific

    Damaging Fire moves get the 20% bonus; a Normal fallback does not inherit it.

  3. Refresh, then return

    An unbonded Nasty Plot slot is not shooting. Switch back to damage after using the buff.

Charmander’s move pool

18 CARDS · DEFAULT START INCLUDED

These are the cards this partner can learn, including its default attack. They are choices, not a loadout you receive at once. An evolution requires the base move at its maximum level and the listed stat card; attack names alone do not imply extra effects such as healing.

Physical attacks 7

Tackle

Normal · Melee

Charges in an arc at everything in front of you.

Take DownLv. 5 Tackle + Vigor

Quick Attack

Normal · Dash

You dash at the enemy like lightning and hit everything on the way.

Extreme SpeedLv. 5 Quick Attack + Sprint

Body Slam

Normal · Melee

A full-weight tackle: slow, short and brutal.

Giga ImpactLv. 5 Body Slam + Power

Substitute

Normal · Turret

A decoy that stays behind shooting for you.

Double TeamLv. 5 Substitute + Armor

Flame Wheel

Fire · Trail

You run wrapped in fire, leaving a trail of flames.

Flare BlitzLv. 5 Flame Wheel + Sprint

Rapid Spin

Normal · Spin

You spin in place, hitting everything around you several times.

Tri AttackLv. 5 Rapid Spin + Sprint

Flame Charge

Fire · Dash

You dash wrapped in flames, burning everything in your path.

Heat CrashLv. 5 Flame Charge + Sprint

Special attacks 7

EmberDEFAULT

Fire · Projectile

A fireball at the nearest enemy.

Fire BlastLv. 5 Ember + Power

Flamethrower

Fire · Spray

A short fan of flames that burns.

OverheatLv. 5 Flamethrower + Reflexes

Fire Spin

Fire · Orbit

Flames that spin around you. Constant defense.

Sacred FireLv. 5 Fire Spin + Synthesis

Heat Wave

Fire · Burst

Explodes in flames in every direction.

EruptionLv. 5 Heat Wave + Vigor

Hyper Voice

Normal · Burst

A sound wave that spreads in every direction.

UproarLv. 5 Hyper Voice + Reflexes

Will-O-Wisp

Fire · Turret

Leaves a floating flame that fires on its own and burns.

InfernoLv. 5 Will-O-Wisp + Reflexes

Hyper Beam

Normal · Charge

Charges for a moment and fires a huge beam that pierces everything.

Prismatic LaserLv. 5 Hyper Beam + Power

Buff cards 4

Swords Dance

Normal · Buff

Deals no damage: builds (physical) ATTACK while active.

Nasty Plot

Normal · Buff

Deals no damage: builds SPECIAL ATTACK while active.

Agility

Normal · Buff

Deals no damage: builds SPEED while active.

Harden

Normal · Buff

Deals no damage: builds DEFENSE while active.

Collection notes

KANTO · COMMON

Charmander is one of the starter partners. Charmander belongs to the Kanto collection and has common rarity. Check the Kanto pool when choosing a regional Gacha pull; a pull does not guarantee a specific species. Compare Gacha pools and pity rules →

The shiny appearance shown above uses the game’s collection animation and sparkle effect. It is an appearance, not a separate stat row on this page. See how shiny Pokémon are obtained before spending tickets.

Your owned partners and selected starting move are stored by the game. This fan guide cannot read or change your collection.

Base values and card pools follow the game data reviewed for build 1afa081e93. Official Pokédex · SpriteCollab artwork credits · Report a correction.

Find a page

Esc to close · Choose a topic to explore