Tackle
Normal · MeleeCharges in an arc at everything in front of you.
Take DownLv. 5 Tackle + Vigor
PARTNER FILE / #014 · KANTO
Kakuna has equal 0.84 physical and special attack factors, with a Bug Bite opening and Bug/Poison typing. Card behavior matters when neither damage category has a base-stat advantage.
Explore Kakuna’s move cards →

Physical and special attacks use different attack factors. Defense and special defense affect the matching incoming damage category; they are not flat percentages of damage blocked. Speed is the game’s base movement value.

A quick bite in a short arc.
The 400-coin Starting move upgrade is bought separately for each partner. It lets you choose a legal non-buff opening; the default remains available. Learning another attack during a run does not automatically change the active slot.
Kakuna has two types and does not receive the single-type ×1.20 damage bonus.
Move evolutions below upgrade an attack. They do not mean this partner changes into another Pokémon. For upgrade rules and slot choices, read the move evolution guide.
Kakuna has equal 0.84 attack factors. We would choose physical or special for the card behavior and upgrades offered, not pretend one has a base-stat advantage.
Its 93 speed and modest HP tighten the movement budget. String Shot must be selected or bonded to keep placing traps; a trap already on the ground is not removed simply because you switch.
No Kakuna entry in this saved top 50. That alone does not establish a low tier.
Captured 2026-10-20 · 10:21 UTCNo Kakuna entry in this saved top 50. That alone does not establish a low tier.
Captured 2026-10-20 · 10:21 UTCOur recommendation combines this partner’s move options and base stats with the records available. The capture time is shown for each board; individual records do not reveal their game build or loadout. These are recorded runs, not win rates or a current-patch build test. Browse the records →
These are priorities and alternatives, not three attacks you receive or fire together. The selected slot keeps casting; existing projectiles, placed fields and temporary buffs can remain after switching. Bonds let several moves keep casting from one selected group.
A buff cast adds a stack rather than instantly granting the maximum bonus. Refresh it, return to damage before it expires, or combine it with damage in a Bond. It affects your player, not the whole team. Do not pass up a useful damage upgrade just to complete this list.
Keep the start simple, with Power as its evolution goal.
X-ScissorLv. 5 Bug Bite + Power
Local traps reward a planned retreat route. They do not give permanent safety or follow every enemy.
Sticky WebLv. 5 String Shot + Reflexes
Change to range without changing damage category. Sprint covers this evolution.
Poison JabLv. 5 Poison Sting + Sprint
If the cards do not cooperate: Sludge is a reasonable special alternative because the factors are equal. If choosing it, change the buff plan rather than carry physical assumptions over.
We would give Kakuna one job it can keep doing: the main attack or planned control. A teammate’s personal buffs do not make up for an unlevelled move.
Wartortle can keep range while Kakuna develops close damage or traps. Follow a route that does not leave the slower player behind.
Charmeleon provides another projectile pattern so Kakuna need not chase every target.
Kanto pairings to try, not an all-roster co-op ranking or a tested best team. Each player manages their own active slot and buffs. A partner knowing a move does not mean it keeps casting throughout the run.
String Shot is local control, not a moving aura. Retreat through a route that makes use of it.
Equal factors give no automatic category winner. Compare range, upgrade levels and evolution requirements.
At 93 speed, start the turn before enemies force a reversal. Extra attack choices do not create an exit.
These are the cards this partner can learn, including its default attack. They are choices, not a loadout you receive at once. An evolution requires the base move at its maximum level and the listed stat card; attack names alone do not imply extra effects such as healing.
Charges in an arc at everything in front of you.
Take DownLv. 5 Tackle + Vigor
You dash at the enemy like lightning and hit everything on the way.
Extreme SpeedLv. 5 Quick Attack + Sprint
A full-weight tackle: slow, short and brutal.
Giga ImpactLv. 5 Body Slam + Power
A quick poisonous sting.
Poison JabLv. 5 Poison Sting + Sprint
A quick bite in a short arc.
X-ScissorLv. 5 Bug Bite + Power
Leaves webs on the ground that trap and greatly slow whoever steps on them.
Sticky WebLv. 5 String Shot + Reflexes
Poison spikes that badly poison when they burst.
Gunk ShotLv. 5 Toxic Spikes + Synthesis
A decoy that stays behind shooting for you.
Double TeamLv. 5 Substitute + Armor
You spin in place, hitting everything around you several times.
Tri AttackLv. 5 Rapid Spin + Sprint
You dash through the enemies, hitting everyone in your path.
Leech LifeLv. 5 U-turn + Synthesis
Toxic sludge that poisons on impact.
Sludge BombLv. 5 Sludge + Power
A sound wave that spreads in every direction.
UproarLv. 5 Hyper Voice + Reflexes
You leave pools of poison that badly poison whoever steps on them.
Poison GasLv. 5 Toxic + Synthesis
A constant vibration that pounds everything nearby.
SwarmLv. 5 Bug Buzz + Synthesis
Charges for a moment and fires a huge beam that pierces everything.
Prismatic LaserLv. 5 Hyper Beam + Power
An acid spray that jumps between enemies and poisons them.
Sludge WaveLv. 5 Acid Spray + Synthesis
A flash that bounces between enemies.
MegahornLv. 5 Signal Beam + Power
Deals no damage: builds (physical) ATTACK while active.
Deals no damage: builds SPECIAL ATTACK while active.
Deals no damage: builds SPEED while active.
Deals no damage: builds DEFENSE while active.
Kakuna belongs to the Kanto collection and has common rarity. Check the Kanto pool when choosing a regional Gacha pull; a pull does not guarantee a specific species. Compare Gacha pools and pity rules →
The shiny appearance shown above uses the game’s collection animation and sparkle effect. It is an appearance, not a separate stat row on this page. See how shiny Pokémon are obtained before spending tickets.
Your owned partners and selected starting move are stored by the game. This fan guide cannot read or change your collection.
Base values and card pools follow the game data reviewed for build 1afa081e93. Official Pokédex · SpriteCollab artwork credits · Report a correction.