PokeSurvivor WIN

PARTNER FILE / #005 · KANTO

Charmeleon

UncommonFire

Charmeleon retains a single Fire type and Ember opening, with 96 base HP and 112 speed. Its special attack factor is higher than its physical factor.

Explore Charmeleon’s move cards →
Charmeleon
Normal
Shiny Charmeleon
Shiny

Before the run

BASE STATS · BEFORE UPGRADES
HP
96
Physical ATK
×1.05
Special ATK
×1.14
Defense
58
Special defense
65
Speed
112

Physical and special attacks use different attack factors. Defense and special defense affect the matching incoming damage category; they are not flat percentages of damage blocked. Speed is the game’s base movement value.

Your opening move

DEFAULT LOADOUT

Ember

Fire · special · Projectile

A fireball at the nearest enemy.

The 400-coin Starting move upgrade is bought separately for each partner. It lets you choose a legal non-buff opening; the default remains available. Learning another attack during a run does not automatically change the active slot.

As a single-type Fire partner, Charmeleon gets ×1.20 damage on damaging Fire moves. Normal alternatives and buffs do not inherit that bonus.

Choosing your cards

WHAT TO CHECK FIRST
  • Damaging Fire cards receive the single-type bonus. Check each card’s category when choosing between physical and special upgrades.
  • You can stay with Ember or use the per-partner Starting move unlock to choose another legal damaging opening. Learning a new attack during a run does not switch the active slot automatically.

Move evolutions below upgrade an attack. They do not mean this partner changes into another Pokémon. For upgrade rules and slot choices, read the move evolution guide.

How strong is Charmeleon?

A simple Fire plan with more movement room

Charmeleon suits players who like Ember but want more HP and speed than Charmander. We would still develop the first attack before branching out.

Special attack is stronger than physical. Changing to a physical dash because it looks useful can move away from the scaling already chosen.

Solo · Weekly

0 / 50 records

No Charmeleon entry in this saved top 50. That alone does not establish a low tier.

Captured 2026-10-20 · 10:21 UTC

Group · Weekly

0 / 50 records

No Charmeleon entry in this saved top 50. That alone does not establish a low tier.

Captured 2026-10-20 · 10:21 UTC

Our recommendation combines this partner’s move options and base stats with the records available. The capture time is shown for each board; individual records do not reveal their game build or loadout. These are recorded runs, not win rates or a current-patch build test. Browse the records →

ONE MAIN ROUTE FIRST

These are priorities and alternatives, not three attacks you receive or fire together. The selected slot keeps casting; existing projectiles, placed fields and temporary buffs can remain after switching. Bonds let several moves keep casting from one selected group.

A buff cast adds a stack rather than instantly granting the maximum bonus. Refresh it, return to damage before it expires, or combine it with damage in a Bond. It affects your player, not the whole team. Do not pass up a useful damage upgrade just to complete this list.

Reliable default

Ember

special · Fire

Keep the free opening for a straightforward Power evolution goal.

Fire BlastLv. 5 Ember + Power

Surrounding pressure

Heat Wave

special · Fire

Radial projectiles cover a different crowd shape while staying special. Vigor is its evolution requirement.

EruptionLv. 5 Heat Wave + Vigor

Matching buff

Nasty Plot

buff · Normal

We would use special scaling here, rather than buying Swords Dance for Ember.

Upgrade order

  1. Build Ember levels first.
  2. Choose the correct stat: Power for Ember, Vigor for Heat Wave.
  3. Add a buff or Bond after the attack can keep a lane open.

If the cards do not cooperate: An Ember-only damage route remains sensible if Heat Wave is late. Do not abandon a nearly evolved attack for an unlevelled crowd option in a tight wave.

Who we would pair with Charmeleon

CO-OP PAIRINGS TO TRY

We would pair damage with a player watching the approach lane. If Wartortle switches to a personal buff, Charmeleon should keep attacking instead of expecting Water damage to continue.

Ivysaur can cover nearby approaches while Charmeleon uses a projectile. Decide who moves first when turning.

Wartortle can try localized pull. Use it to plan a route around the gathered crowd, not a place to stand.

Kanto pairings to try, not an all-roster co-op ranking or a tested best team. Each player manages their own active slot and buffs. A partner knowing a move does not mean it keeps casting throughout the run.

Small decisions that help

POSITION · SWITCH · UPGRADE
  1. Track the correct requirement

    Power and Vigor lead to different evolutions; taking one does not satisfy both.

  2. Turn before the ring closes

    A radial attack can hit around you, but it does not make being surrounded a good position.

  3. Keep the opening cost optional

    Ember is a free default. The 400-coin unlock provides a choice of start, not a compulsory first purchase.

Charmeleon’s move pool

18 CARDS · DEFAULT START INCLUDED

These are the cards this partner can learn, including its default attack. They are choices, not a loadout you receive at once. An evolution requires the base move at its maximum level and the listed stat card; attack names alone do not imply extra effects such as healing.

Physical attacks 7

Tackle

Normal · Melee

Charges in an arc at everything in front of you.

Take DownLv. 5 Tackle + Vigor

Quick Attack

Normal · Dash

You dash at the enemy like lightning and hit everything on the way.

Extreme SpeedLv. 5 Quick Attack + Sprint

Body Slam

Normal · Melee

A full-weight tackle: slow, short and brutal.

Giga ImpactLv. 5 Body Slam + Power

Substitute

Normal · Turret

A decoy that stays behind shooting for you.

Double TeamLv. 5 Substitute + Armor

Flame Wheel

Fire · Trail

You run wrapped in fire, leaving a trail of flames.

Flare BlitzLv. 5 Flame Wheel + Sprint

Rapid Spin

Normal · Spin

You spin in place, hitting everything around you several times.

Tri AttackLv. 5 Rapid Spin + Sprint

Flame Charge

Fire · Dash

You dash wrapped in flames, burning everything in your path.

Heat CrashLv. 5 Flame Charge + Sprint

Special attacks 7

EmberDEFAULT

Fire · Projectile

A fireball at the nearest enemy.

Fire BlastLv. 5 Ember + Power

Flamethrower

Fire · Spray

A short fan of flames that burns.

OverheatLv. 5 Flamethrower + Reflexes

Fire Spin

Fire · Orbit

Flames that spin around you. Constant defense.

Sacred FireLv. 5 Fire Spin + Synthesis

Heat Wave

Fire · Burst

Explodes in flames in every direction.

EruptionLv. 5 Heat Wave + Vigor

Hyper Voice

Normal · Burst

A sound wave that spreads in every direction.

UproarLv. 5 Hyper Voice + Reflexes

Will-O-Wisp

Fire · Turret

Leaves a floating flame that fires on its own and burns.

InfernoLv. 5 Will-O-Wisp + Reflexes

Hyper Beam

Normal · Charge

Charges for a moment and fires a huge beam that pierces everything.

Prismatic LaserLv. 5 Hyper Beam + Power

Buff cards 4

Swords Dance

Normal · Buff

Deals no damage: builds (physical) ATTACK while active.

Nasty Plot

Normal · Buff

Deals no damage: builds SPECIAL ATTACK while active.

Agility

Normal · Buff

Deals no damage: builds SPEED while active.

Harden

Normal · Buff

Deals no damage: builds DEFENSE while active.

Collection notes

KANTO · UNCOMMON

Charmeleon belongs to the Kanto collection and has uncommon rarity. Check the Kanto pool when choosing a regional Gacha pull; a pull does not guarantee a specific species. Compare Gacha pools and pity rules →

The shiny appearance shown above uses the game’s collection animation and sparkle effect. It is an appearance, not a separate stat row on this page. See how shiny Pokémon are obtained before spending tickets.

Your owned partners and selected starting move are stored by the game. This fan guide cannot read or change your collection.

Base values and card pools follow the game data reviewed for build 1afa081e93. Official Pokédex · SpriteCollab artwork credits · Report a correction.

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